Warrior/Mesmer Build from a noob to GW
Class: Warrior / Mesmer
Attributes: (cost) '+' indicates Rune attributes
Strength: 8 (37)
Swordsmanship: 12+4 (97)
Tactics: 5 (15)
Domination Magic: 8 (37)
Illusion Magic: 3 (6)
Inspiration Magic: 3 (6)
Total attribute points used: 198/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Sever Artery [Swordsmanship] (0,0,4) Sword Attack: If this attack hits, the opponent begins bleeding for 26 seconds, losing health over time.
2) Gash [Swordsmanship] (0,0,7) Sword Attack: If this attack hits a bleeding foe, you strike for 10 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 21 seconds.
3) Battle Rage [Strength] (0,0,4) Stance: For 13 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline. This is an elite skill.
4) Sprint [Strength] (5,0,20) Stance: For 11 seconds, you move 25% faster.
5) Riposte [Tactics] (0,0,4) Skill: For 8 seconds, while you have a sword equipped, you block the next attack against you, and your attacker takes 14 damage.
6) Ether Feast [Inspiration Magic] (5,2,8) Spell: Target foe loses 5 energy. You are healed 12 for each point of energy lost.
7) Physical Resistance [Inspiration Magic] (10,0,20) Stance: For 42 seconds, you gain +40 AL against physical damage, but you lose 22 AL against elemental damage.
8) Shame [Domination Magic] (10,2,30) Hex: For 7 seconds, the next time target foe casts a spell on an ally, the spell fails, you steal 10 energy from that foe, and Shame ends.
The main thing I'm sticky on is the attributes. How exactly would putting points into say Inspiration affect my physical resistance buff?
Also, the point of the character would be to harass enemy healers and shut down opposing melees who try to stop this from happening. I'm still a little iffy on riposte, but in all the simulations on edge, it has given me big damage quickly.
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